My Dream Colorado: An OctoStudio Workshop

In the fall and spring semesters of last year, we took inspiration from the Facilitating Computational Tinkering project’s OctoStudio activity “Tinker with a View” and designed an activity we called “My Dream Colorado”. We wanted to further localize the activity by making it more specific to the communities and neighborhoods of the people participating in the workshop.

Our first iteration of Dream Colorado took place in the Hadley Library ideaLAB. Our initial idea was to create a Candyland-esque map on the floor that kids could add OctoStudio projects to as scenery. However when we pitched the idea to the Hadley facilitators, they responded with uncertainty – many of the kids and families who visit the Hadley space are first and second-generation immigrants who may not be familiar with the American board game, not to mention its decline in popularity since our own childhoods in the early 2000’s. Instead, a new idea developed between us. Focusing on what is familiar to ideaLAB visitors and the capabilities of the OctoStudio app, we switched our topic to being more place-based and community-specific. Together we came up with “My Dream Colorado”, a workshop where kids and families could revamp nearby neighborhood landmarks and imagine what they would like to add to their communities using OctoStudio. It was also important to the Hadley facilitators that it be a drop-in workshop, which could accommodate busy family schedules and encourage more participation in the activity.

To set up for the workshop, we spent a couple of days in Hadley with iPads with OctoStudio for people to try. While we were there, we chatted with community members, the library facilitators, and the teen tech to see what local landmarks we should include in our workshop. We got many great suggestions in addition to recommendations for where to eat lunch later. Back at the lab, we built cardboard displays representing some of those landmarks, such as a local park amphitheater and nearby Vietnamese plaza, and more general imagery that could be associated with Denver, such as mountains and a brick mural wall. Because we were using library iPads whose dimensions were unknown and allowing personal devices to be put on the displays, we could not have the cardboard frames that were used in the original Tinker with a View workshops that only fit one size of tablet. Instead, we laser cut small wooden hooks that could be wedged into the cardboard at any distance and hold various sizes of tablets and phones.

Overall, the workshop was a huge success! We had around 20 families come by and participate. Facilitators, teens, kids, parents, and research team members all made projects together and shared them by placing them on the displays. While many of the projects’ content didn’t necessarily match with the prompt of “Design Your Dream Colorado”, participants found joy in incorporating elements from crafts and displays within the library space, taking photos of facilitators for their projects, or making a project around their current makerspace interests. One of the most impactful decisions we made for the workshop was having a Spanish language speaker present as a facilitator. Families who came to check out the workshop stayed longer because they could discuss the activity in Spanish with the facilitator and she spent a long time helping kids with their projects in Spanish. The Hadley facilitators also enjoyed the tinkerability of the app and approachability of the activity for their community. They later had fun discovering that participants had added little surprises around their space, such as hiding a 3d printed frog underneath the teen tech’s perler bead house.

Later in the semester we decided to do a second iteration of Dream Colorado and brought the activity to the CU Science Discovery STEAM Fest. STEAM fest is an annual all-day long event that features dozens of STEAM activities put on by various CU students, researchers, and community members. Over 8,000 people attend every year, most under the age of 8. We brought a pared-down version of the Dream Colorado activity to the event knowing that there would be more people and less space. We only brought the mountain and brick wall scene and very limited craft materials so as to maintain the focus on coding. We also printed out more CU Boulder-relevant images for visitors to use in their projects, such as buffalo, the flatirons, and the CU mascot.

It was interesting to see parent and child dynamics in the STEAM fest setting. We noticed many guardians wanted to work with their kids on the project while many of the kids wanted to work independently, pushing adults away from their ipads. In addition, similarly to the Hadley iteration of the workshop, most projects were not especially relevant to the topic of designing a dream Colorado. Many were variations of the projects we had up on the display as examples, iterations from projects earlier visitors made, or stories that the creator had found funny or entertaining. Kids were incredibly excited to see us put their projects onto the display and share it with their friends and family.

Having now done this workshop twice in different settings, we have been able to reflect on how we might readjust it for future iterations. The following are some quick tips and emerging lessons for others who might be interested in trying it out for themselves:

  • Curate a set of local and familiar materials such as printing out pictures of local community spaces, popular restaurants, or familiar landmarks. Not familiar with the area? If possible, spend some time in the area and ask people what they would suggest.

  • When demoing your tool (in our case, OctoStudio) highlight features that especially allow participants to customize their projects like taking a picture. 

  • Stand examples up on the table rather than laying them flat. This makes them more visible to people coming up to the table and more inviting to interact with.

  • When making example projects, make a range of projects that go from fantastical to augmenting existing spaces.

  • Put projects in “forever” loops so that they play continuously as people walk up.

We are always interested in what other people are trying in their own spaces. If you ever make your own iteration of Dream Colorado, please reach out! We would love to chat.

Translating Research into Zines: What We’ve Learned

Translating Research into Zines: What We’ve Learned

If you are familiar with our work or have met our team at conferences, you may have come across our interactive “What Equity Means to Me” zine (formerly “Equity as a Moving Target”). We have more recently started sharing our “Now What” zine that focuses more on supporting the implementation and sustainability of learning innovations . Making and sharing these zines has been really rewarding for our team and met with so much enthusiasm from participants that we are currently scheming about how we can make even more.

Connecting and Sharing Resources with Educators at “Play Make Learn” Conference In July

Connecting and Sharing Resources with Educators at “Play Make Learn” Conference In July

Last month Mimi and I (Ronni) attended Play Make Learn (PML) in Madison, Wisconsin from July 17th-19th.  Play Make Learn is an annual conference around the “design, research and practice of playful learning, games for learning and positive social impact, making and makerspaces, STEAM education, and arts in education. PML creates an inspirational space for preK-12 educators, designers, developers, innovators, librarians, museum professionals, makers, and researchers to tinker together, share knowledge, and celebrate one another’s work.” 

Case Study: Tinkering with Scribbling Machines and Computation

Case Study: Tinkering with Scribbling Machines and Computation

Creating new activities and resources like activity guides are key parts of the Facilitating Computational Tinkering (FCT) Project. But what do you do when you discover something cool that isn’t quite ready to be turned into a guide? My answer is this: a “case study”. A case study documents the cool things we’ve learned with a good amount of detail in hopes that someone else might want to pick up these ideas and continue to tinker with them. This approach to sharing in-progress ideas is inspired by FCT collaborator the Tinkering Studio’s wonderful blog, which is described as a “virtual sketchpad to share our half-baked ideas and works in progress”.

Joy as an Aesthetic: Reflections on Designing Transformative Learning Experiences

Joy as an Aesthetic: Reflections on Designing Transformative Learning Experiences

Over the last couple of months, I have given talks on how my team and I design for joy in our learning opportunities for youth and families. In April, I gave a talk for the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies at AERA 2024. Then in May, I adapted this talk for a keynote for the Colorado Library Association Maker Workshop. I share here an edited version of both talks, which is organized in three parts: What do I mean when I talk about joy? How do we design for joy? And how can joy be a sustaining force?

What Does Equity Mean to Me? Zine + Facilitation Guide

Our team is excited to share a new resource for educators in the form of a zine called “What Does Equity Mean to Me"?” This zine is based on research our team conducted with informal learning educators, or facilitators, from 2020-2022. In addition to the zine, we made a facilitator guide for educators to use the zine with their peers to reflect on what equity means in their spaces and organizations together. The facilitator guide includes a sample workshop outline, facilitation tips, and other strategies that we’ve gathered from our experiences facilitating these sessions with educators.

Spring 2023 Family Creative Learning Workshop Implementation

Spring 2023 Family Creative Learning Workshop Implementation

This past April, Creative Communities facilitated a new iteration of Family Creative Learning (FCL) program in collaboration with the Hadley Branch Denver Public Library. We continued our long term partnership with Jose, a facilitator at the Hadley ideaLAB makerspace who previously helped us design our virtual FCL workshops and last year’s FCL workshop series. We also continued to include pre-service teachers as facilitators and co-designers of the FCL workshops. We recruited and worked with four pre-service teachers from the School of Education at CU Boulder who are undergraduate students in the process of becoming elementary school teachers. 

Creative Communities at ISLS, IDC, FAccT, C&C, and PML

Creative Communities at ISLS, IDC, FAccT, C&C, and PML

This summer, our Creative Communities research group will be presenting our work at ISLS, FAccT, IDC, C&C, and PML. We look forward to sharing our work more broadly, especially as many conference and gatherings are in-person again. We’ll feature our work studying family learning, infrastructures of informal learning settings, embodied algorithmic tinkering, physical play and computing, and facilitating computational tinkering.

Tinkering with Lights and Code at the Tinkering Studio

Tinkering with Lights and Code at the Tinkering Studio

Last month I visited the Tinkering Studio–one of our collaborators for the Facilitating Computational Tinkering project–at the Exploratorium for a short artist’s residency. One fun thing we did was participate in an open-ended exploration of the Circuit Playground Express, a microcontroller that the Creative Communities group often uses when we co-design computational tinkering activities and workshops with the ideaLabs at Denver Public Library. The Circuit Playground Express was new-ish to most of the Tinkering Studio team, and there is so much you can do with this microcontroller. Sometimes that makes finding a good starting point difficult. We decided to start with programming the neopixel LED lights built into the Circuit Playground since many of us are interested in tinkering with lights, shadows, and lanterns. 

Workshop Reflection: Mar Lee Commemorative Quilt

Workshop Reflection: Mar Lee Commemorative Quilt

This past weekend we held a workshop in collaboration with our partners at the Hadley Public Library in Denver. Originally this workshop was planned to fit into other activities happening at the library in honor of Día de los Muertos, centered around remembering and celebrating our loved ones who have passed. The theme of celebrating and remembering is one that we explored a few ways this fall, which you can read more about here. We had to reschedule the workshop due to unforeseen circumstances but we were excited to still be able to host the workshop this month!

Celebrating and Remembering: Reflections on an Activity Prompt

Celebrating and Remembering: Reflections on an Activity Prompt

his is an excerpt from the latest Tinkering Together newsletter:

Last month, Ricarose and I (Celeste) visited our project partners at the Lifelong Kindergarten (LLK) Group at MIT. While there, we facilitated a virtual tinkering session with educational partners from global community-based organizations located in Mexico, Cuba, Chile, Brazil, South Africa, Kenya, India, and throughout the US to explore the possibilities of a new coding app that the LLK group is developing.

Reflections as an FCL Facilitator

Reflections as an FCL Facilitator

This past April our team facilitated a new iteration of our Family Creative Learning (FCL) workshop series in collaboration with the Hadley Branch Denver Public Library. We were joined by two teacher candidates from the University of Colorado, Boulder as facilitators during the workshops. Below is a brief interview with Kylah reflecting on deciding to participate and on her experience working with families.

Join our Creative Communities research group!

Join our Creative Communities research group!

The Creative Communities research group in the department of Information Science at CU Boulder is seeking PhD students to join our team. Our research group consists of students with a variety of backgrounds and interests. These backgrounds include working with youth in different settings, community organizing, designing and developing technical systems, and creative media production. Students become active contributors and take on leadership roles in the design and development of learning technologies and experiences, research on how people learn, resources for educators, and relationships with community partners. Learn more about our team and our values here.

Equity as a Moving Target Session at The Clubhouse Network 2022 Annual Conference

Our Facilitating Computational Tinkering (FCT) project team went to the Clubhouse Network Annual Conference in New Orleans from Sept 12-14. The conference is an annual gathering of coordinators, community-based organizations, and other collaborators to connect, share, learn from each other, and imagine new possibilities for their spaces and communities. We facilitated a session called “Equity as a Moving Target.”

Facilitating Facilitators: Supporting Facilitators as Learners

As part of our Family Creative Learning Facilitator Guide, ScratchJr edition, we included a set of visual facilitator stories that we call “Facilitating Facilitators” to showcase the practices, reflections, and growth of facilitators. We hope these stories can highlight the essential role played by facilitators in supporting equitable and creative learning experiences for youth and families, especially from groups who have been marginalized from opportunities. In addition, we hope these stories can be a tool for other facilitators and facilitation teams to reflect on their own experiences and practices.